Over time this branched out into doing more technical tasks such as implementing resources into the game as well as doing paper design and visual scripting with the in-house engine. This included Level, Quest, and Narrative design. I started on this project as a general game designer filling in where several roles over the course of the project. Hello there Today were going back to the world map, and starting with an overview of the global resources in Age of Wonders: Planetfall. On a content level, a single Narrative Event is a mini-story presented to the player, followed by different options to react to the situation. Each faction was once part of that same empire, however centuries of being cut off from each other have changed these factions and those who you would once call brother could now be your sworn enemy.ĪoW: Planetfall plays similar to the other Age of Wonders games and players can expect: strategic tactical combat, exploring a rich Sci-Fi world, different ways of overcoming their foes and classic empire building. Now, for Age of Wonders 4, we have developed a system that unifies our interactive narrative content in one framework to bring Narrative Events to Story Realms and regular Realms (sandbox sessions) alike. Instead of exploring vast fantasy realms the franchise takes you to a Sci-Fi universe where several factions fight for control over the remnants of a fallen empire that span across the stars. In today’s diary we take a deep look at the Spacers NPC Faction. Age of Wonders: Planetfall is the latest installment in the award winning Age of Wonders series. Just 4 weeks until release Still, we keep the Planetfall dev journals coming. Age of Wonders: Planetfall - Dev Diary 66: Grail Configurations and the Apostates.
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